11th Silvian 1632

The group head’s south to Sweeney’s Knoll, while Kalarnaleigh heads north. Rangrim finds out more about his mother, Varikass loses a companion, Calamity becomes a hero and gets a reprieve, and Neristhanna finds herself in more trouble than ever.

No new characters introduced.

XP Awarded: 1950XP + 50 Bonus XP
Total XP: 14,000XP (Level 6!)

9th Silvian 1632

The group continues to explore Kalarnaleigh’s Lair, finding hidden secrets and finally seeing Kalarnaleigh for who she really is. Rangrim finds an unexpected family connection, Neristhanna discovers a sinister plot against her, Varikass gets an elephant.

First Appearance Of:
Kalarnaleigh
Amafrey
Bharash
Mr. Peanut

XP Awarded: 1250XP
Total XP: 11,950XP

6th Silvian 1632

The group heads back to Sweeney Knoll only to find the petrified villagers missing. Seeking vengeance, they go north and enter Kalarnaleigh’s Lair, unaware that their greatest challenges yet lie inside.

First (and Last) Appearance of:
Elly
Carl
Carl, the Zombie

XP Awarded: 2000XP + 50 Bonus XP
XP Total: 10700XP

1st Silvian 1632

Flush with cash, the group heads south to Sweeney’s Knoll, to find out more about Rangrim’s family, they quickly find out that they are being followed. Deep in the forest; Varikass gets startled, Neristhanna plays with fire, Rangrim is greeted with stony silence, and Calamity demonstrates some unnerving new powers.

First appearance of:
Mercer the Druid
Oda, the Unicorn

XP Awarded: 2000XP + 50 Bonus XP
XP Total: 8650XP

26th Planting 1632

The group leaves Lumberson for Lawrencar. Along the way Rangrim finds a sword, and an Owlbear finds the group. Once in Lawrencar, the group sells some Art, find themselves with an abundance of precious metals, and mingle with the locals…

First appearance of:
Ham Ham
Katherine Hardway, Captain of the Lawrencar Guard
Thurgen Stonehammer
Latruvian, Antique Seller
Dalton, a shopkeep
High Priest Malthus of Morad
Jo Ellen, town guard
Luther, head of the Halfling Grotto

XP Awarded: 750XP + 100 Bonus XP
XP Total:  6,600 (Level 5!)

25th Planting 1632

The group heads south to collect their money from the Bank of Carthell, but make a pit stop in Lumberson to send Aster back to New Haven. Unfortunately for them, Lumberson is a lot less lively than it used to be.

First Appearance Of:
Walt the Wight
Kerazu
Barcus, Bounty Hunter and Paladin of Colth
Carbunkle, the Skeletal Horse

XP Awarded: 1,000XP + 50 Bonus XP
XP Total: 5,750XP

23rd Planting 1632

The group develops a plan to liberate New Haven from the grip of High Inquisitor Stahn. Also: Varikass’s flock learns the joy of face painting, Calamity finds some catharsis, everyone finds out who has been pulling the strings, and the group falls into some money…

First appearance of:
Mirabelle, the Horse
Pûka, the Horse
Tanner (also his Last)
Billy, the Morad Architect

XP Awarded: 750XP + 50 Bonus XP
XP Total: 4,700XP

19th Planting 1632

The group heads to the Swamp to investigate Baba Gorkiya. Along the way they find creative uses for fish, bump into a familiar face, learn about the complexities of Lizardfolk life, and exit time and space for a little trip on mushroom stew…

First Appearance Of:
Baba Gorkiya
The Creepy Fisherman
The Lizard Queen
Rotark, the Bare-chested
Glenda
Laucian
Malfeaxx
Amboss and Eisen
Brother Darby
Calamity’s Parents

XP Awarded: 500XP plus 50 Bonus XP
XP Total: 3900XP

15th Planting 1632

The group takes a few days to rest, recover, and mourn following the banishment of Nerikesh. Chani delivers a warning, Hobgoblins set Bud on fire, and the group is thrown a bone and finally makes it through breakfast.

First appearance of:
Peraxia, Cleric of Scillia
High Inquisitor Heironyous Stahn
Tharg’s Brother (Tuesday)

XP Awarded: 600XP
XP Total: 3350XP

In the frozen north, a messenger enters a tower built in the shape of a hooded woman. The messenger climbs the many stairs inside to the top of the tower, where an older man, graying but surprisingly fit, sits at a desk pouring through papers.  After an awkward moment, the messenger clears his throat, breaking the man’s singular focus on his work.

“What is it?”

“Sorry to interrupt Father Darby, but…” the messenger hesitates slightly before finishing, his voice betraying the feelings of fear that he’d been trying to suppress,  “It’s Varikass. He’s been sighted south, in Carthellia.”

Varikass. Darby soaks in the word for a minute, his mind going back to that forsaken cave that plagued his dreams still. He notes the fear on the face of the messenger and wonders if the messenger is more worried about Varikass or what his reaction to the news might be. He takes a deep breath and weighs his possible actions, quickly realizing that there is only one course of action that he can take.

He looks at the messenger, who is still nervously waiting for some reply on his part. “On your way down, fetch my steward. Tell him we’re going south.”